{"id":29784,"date":"2026-05-26T17:51:29","date_gmt":"2026-05-26T17:51:29","guid":{"rendered":"https:\/\/cp.snarskis.lt\/index.php\/2026\/05\/26\/dune-awakening-kurejas-prabilo-kodel-garsiai-vadinta-mmo-is-tiesu-yra-visai-kas-kita\/"},"modified":"2026-05-26T17:51:29","modified_gmt":"2026-05-26T17:51:29","slug":"dune-awakening-kurejas-prabilo-kodel-garsiai-vadinta-mmo-is-tiesu-yra-visai-kas-kita","status":"publish","type":"post","link":"https:\/\/cp.snarskis.lt\/index.php\/2026\/05\/26\/dune-awakening-kurejas-prabilo-kodel-garsiai-vadinta-mmo-is-tiesu-yra-visai-kas-kita\/","title":{"rendered":"\u201eDune: Awakening\u201c k\u016br\u0117jas prabilo: kod\u0117l garsiai vadinta MMO i\u0161 ties\u0173 yra visai kas kita"},"content":{"rendered":"<p>Ilg\u0105 laik\u0105 apie \u201eDune: Awakening\u201c buvo kalbama kaip apie masin\u012f daugelio \u017eaid\u0117j\u0173 internetin\u012f \u017eaidim\u0105, ta\u010diau patys k\u016br\u0117jai \u0161i\u0105 etiket\u0119 dabar bando koreguoti. \u017daidimo k\u016brybos vadovas Joelis Bylosas vie\u0161ai paai\u0161kino, kad projektas s\u0105moningai netelpa \u012f klasikinio MMO r\u0117mus.<\/p>\n<p>Pasak jo, problema slypi ne vien terminijoje, o \u017eaid\u0117j\u0173 l\u016bkes\u010diuose, kurie da\u017enai b\u016bna labai konkret\u016bs: jei girdima MMO, daug kas tikisi nuolatinio bendro pasaulio, ai\u0161kios \u201ereid\u0173\u201c strukt\u016bros ir progresijos, paremtos vis geresne \u012franga. \u201eDune: Awakening\u201c kuria pana\u0161\u0173 mastel\u012f, bet \u017eaidimo sandara ir progresas es\u0105 labiau primena kitok\u012f, hibridin\u012f model\u012f.<\/p>\n<p>\u201eNemanau, kad tai MMO. Esu dirb\u0119s prie daugyb\u0117s MMO, bet \u010dia band\u0117me sukurti kai k\u0105 didesnio ir sunkiau apibr\u0117\u017eiamo\u201c, \u2013 sak\u0117 Joelis Bylosas.<\/p>\n<p>K\u016br\u0117jas pabr\u0117\u017eia, kad \u017eaidime bus didelis susietas pasaulis ir mil\u017eini\u0161ka dykuma, kurioje vienu metu gali veikti daug \u017eaid\u0117j\u0173. Vis d\u0117lto vien to neu\u017etenka, kad k\u016brinys automati\u0161kai tapt\u0173 MMO, nes svarbus ir tai, kaip organizuojamas turinys bei kokie mechanizmai veda \u012f vadinam\u0105j\u012f v\u0117lyv\u0105j\u012f \u017eaidim\u0105.<\/p>\n<p>Anot jo, didel\u0117 dalis pa\u017eangos galutiniame etape bus grind\u017eiama k\u016brimu ir resurs\u0173 valdymu, o ne tradiciniu \u012frangos reiting\u0173 vaikymusi. Tai artina projekt\u0105 prie i\u0161likimo ir veiksmo RPG kryp\u010di\u0173, kuriose \u017eaid\u0117jas da\u017enai stipr\u0117ja per baz\u0117s pl\u0117tr\u0105, gamyb\u0105, logistik\u0105 ir pasirinktas strategijas.<\/p>\n<p>Tok\u012f po\u017ei\u016br\u012f sustiprina ir tai, kad \u201eDune: Awakening\u201c akcentuoja Arrakio aplink\u0105, kur i\u0161gyvenimas priklauso nuo pasirengimo, o ne vien nuo auk\u0161tesnio lygio. Dykuma, riboti resursai ir gr\u0117sm\u0117s tur\u0117t\u0173 skatinti planavim\u0105, bendradarbiavim\u0105 bei konfliktus, ta\u010diau tai neb\u016btinai rei\u0161kia \u012fprast\u0105 MMO strukt\u016br\u0105 su nuolatiniu \u201eendgame\u201c ciklu.<\/p>\n<p>Byloso karjeroje buvo ne vienas didelio masto daugelio \u017eaid\u0117j\u0173 projektas, tod\u0117l jo vertinimas yra reik\u0161mingas bandant suprasti, k\u0105 i\u0161 ties\u0173 kuria studija. Pastaraisiais metais \u017eaidim\u0173 industrijoje vis da\u017eniau kuriamos \u017eanr\u0173 hibrid\u0173 formos, kai viename projekte derinami veiksmo, i\u0161likimo, RPG ir socialiniai elementai, o rinkodarin\u0117s etiket\u0117s nebesugeba tiksliai atspind\u0117ti turinio.<\/p>\n<p>Galiausiai k\u016br\u0117jai pripa\u017e\u012fsta, kad \u017eanr\u0173 ribos tapo gerokai ma\u017eiau svarbios nei anks\u010diau, o \u017eaid\u0117jams labiausiai r\u016bpi reali patirtis. \u201eDune: Awakening\u201c atveju tai rei\u0161kia pa\u017ead\u0105 apie didel\u012f pasaul\u012f ir daug \u017eaid\u0117j\u0173 vienu metu, bet kartu ir kitok\u012f progres\u0105, kuriame svarbiausi tampa k\u016brimas, valdymas ir i\u0161likimo sprendimai.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201eDune: Awakening\u201c k\u016br\u0117jas Joelis Bylosas paai\u0161kino, kod\u0117l \u017eaidimas netur\u0117t\u0173 b\u016bti vadinamas MMO ir kuo jo progresas skirsis nuo \u012fprast\u0173 \u017eanro taisykli\u0173.<\/p>\n","protected":false},"author":0,"featured_media":29785,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7],"tags":[22173,22175,16262,22174,22176,17279,98],"miestas":[],"class_list":["post-29784","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technologijos","tag-dune-awakening","tag-funcom","tag-islikimo-zaidimai","tag-joelis-bylosas","tag-mmo-zaidimai","tag-veiksmo-rpg","tag-zaidimai"],"acf":[],"_links":{"self":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/29784","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/comments?post=29784"}],"version-history":[{"count":0,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/29784\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media\/29785"}],"wp:attachment":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media?parent=29784"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/categories?post=29784"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/tags?post=29784"},{"taxonomy":"miestas","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/miestas?post=29784"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}