{"id":47170,"date":"2026-08-19T17:51:10","date_gmt":"2026-08-19T17:51:10","guid":{"rendered":"https:\/\/cp.snarskis.lt\/index.php\/2026\/08\/19\/dlss-4-5-gelbsti-bet-problemu-neissprendzia-hell-let-loose-vietnam-rt-testas-nustebino\/"},"modified":"2026-08-19T17:51:10","modified_gmt":"2026-08-19T17:51:10","slug":"dlss-4-5-gelbsti-bet-problemu-neissprendzia-hell-let-loose-vietnam-rt-testas-nustebino","status":"publish","type":"post","link":"https:\/\/cp.snarskis.lt\/index.php\/2026\/08\/19\/dlss-4-5-gelbsti-bet-problemu-neissprendzia-hell-let-loose-vietnam-rt-testas-nustebino\/","title":{"rendered":"DLSS 4.5 gelbsti, bet problem\u0173 nei\u0161sprend\u017eia: Hell Let Loose: Vietnam RT testas nustebino"},"content":{"rendered":"<p>Rugpj\u016b\u010dio 13 dien\u0105 debiutav\u0119s Hell Let Loose: Vietnam tur\u0117jo tapti vienu ry\u0161kiausi\u0173 \u0161i\u0173 met\u0173 tinklo \u0161audykli\u0173 start\u0173, ta\u010diau \u017eaid\u0117j\u0173 nuotaikos greitai at\u0161alo. Dalis bendruomen\u0117s skund\u017eiasi prastu na\u0161umu, ry\u0161kiais kadr\u0173 da\u017enio kritimais ir technin\u0117mis problemomis.<\/p>\n<p>Situacija ypa\u010d jautri tokio tipo \u017eaidimams, nes konkurenciniuose m\u016b\u0161iuose stabilus FPS da\u017enai svarbesnis u\u017e maksimalias grafikos detales. D\u0117l to spinduli\u0173 sekimas (Ray Tracing) \u0161audykli\u0173 \u017eaidimuose \u012fprastai paliekamas i\u0161jungtas, net jei vaizdas tampa kiek \u012fsp\u016bdingesnis.<\/p>\n<h2>Kas parod\u0117 RT bandymas?<\/h2>\n<p>Internete i\u0161plit\u0119s MxBenchmarkPC bandymas atkreip\u0117 d\u0117mes\u012f \u012f tai, kaip Ray Tracing veikia Hell Let Loose: Vietnam ir kiek kainuoja na\u0161umo prasme. Teste naudota \u201eNvidia\u201c vaizdo plok\u0161t\u0117 RTX 5080, tod\u0117l rezultatai atspindi auk\u0161\u010diausios klas\u0117s kompiuterio galimybes.<\/p>\n<p>Skelbiama, kad 4K rai\u0161koje \u012fjungus Hardware Lumen, kuris \u010dia siejamas su Ray Tracing, be papildomo kadr\u0173 generavimo pavyko i\u0161spausti ma\u017eiau nei 50 kadr\u0173 per sekund\u0119. Tokie skai\u010diai rodo, kad RT \u012fjungimas \u0161iuo metu gali b\u016bti per didel\u0117 prabanga net ir galingam kompiuteriui.<\/p>\n<h2>DLSS 4.5 pakei\u010dia vaizd\u0105<\/h2>\n<p>Did\u017eiausias l\u016b\u017eis fiksuotas \u012fjungus \u201eNvidia\u201c technologij\u0105 \u201eDLSS 4.5\u201c su kadr\u0173 generavimu. Teigiama, kad keturgubas FPS generavimas 4K rai\u0161koje gali pakelti rezultat\u0105 iki ma\u017edaug 150 kadr\u0173 per sekund\u0119, net ir su \u012fjungtu Ray Tracing.<\/p>\n<p>2K rai\u0161koje, remiantis tuo pa\u010diu bandymu, skai\u010diai dar palankesni: su RT ir \u201eDLSS 4.5\u201c kokyb\u0117s re\u017eimu minimi net iki 280 kadr\u0173 per sekund\u0119. Praktikoje tai rei\u0161kia, kad DI paremti vaizdo atk\u016brimo ir kadr\u0173 generavimo metodai gali \u201eu\u017emaskuoti\u201c sunkiai optimizuot\u0173 scen\u0173 kain\u0105.<\/p>\n<h2>Kod\u0117l daliai \u017eaid\u0117j\u0173 tai nepad\u0117s<\/h2>\n<p>Vis d\u0117lto \u0161ie rezultatai turi ai\u0161ki\u0173 rib\u0173. RTX 5080 yra ni\u0161inis, brangus sprendimas, o dauguma \u017eaid\u0117j\u0173 naudoja gerokai silpnesnes vaizdo plok\u0161tes, tod\u0117l realus FPS da\u017enai bus \u017eemesnis net ir su pana\u0161iomis nustatym\u0173 kombinacijomis.<\/p>\n<p>Dar viena problema ta, kad \u201eDLSS 4.5\u201c veikia tik su \u201eNvidia\u201c aparatine \u012franga. Tai rei\u0161kia, kad \u017eaid\u0117jai su AMD vaizdo plok\u0161t\u0117mis, apie kuri\u0173 na\u0161umo problemas \u0161iuo metu kalbama garsiausiai, i\u0161 \u0161io \u201egelb\u0117jimosi rato\u201c da\u017eniausiai negaus jokios tiesiogin\u0117s naudos.<\/p>\n<p>K\u016br\u0117jams teks spr\u0119sti klasikin\u0119 nauj\u0173 leidim\u0173 dilem\u0105: vien tik pa\u017eangios vaizdo technologijos neu\u017etikrina gero starto, jei bazin\u0117 optimizacija stringa. Artimiausi atnaujinimai parodys, ar Hell Let Loose: Vietnam pavyks atsigauti ir susigr\u0105\u017einti pasitik\u0117jim\u0105, kur\u012f serija buvo u\u017esitarnavusi ankstesn\u0117mis dalimis.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hell Let Loose: Vietnam RT testas rodo, kad DLSS 4.5 gali smarkiai pakelti FPS, bet be optimizacijos ir AMD sprendim\u0173 \u017eaid\u0117j\u0173 b\u0117dos niekur nedingsta.<\/p>\n","protected":false},"author":0,"featured_media":47171,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7],"tags":[6043,36443,16290,1464,27916,188,98],"miestas":[],"class_list":["post-47170","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technologijos","tag-amd","tag-dlss-4-5","tag-hell-let-loose-vietnam","tag-nvidia","tag-ray-tracing","tag-steam","tag-zaidimai"],"acf":[],"_links":{"self":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/47170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/comments?post=47170"}],"version-history":[{"count":0,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/47170\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media\/47171"}],"wp:attachment":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media?parent=47170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/categories?post=47170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/tags?post=47170"},{"taxonomy":"miestas","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/miestas?post=47170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}