{"id":48275,"date":"2026-08-23T17:49:54","date_gmt":"2026-08-23T17:49:54","guid":{"rendered":"https:\/\/cp.snarskis.lt\/index.php\/2026\/08\/23\/league-of-legends-classic-didziulis-atnaujinimas-bufai-nerfai-ir-pirmas-zaideju-balsavimas\/"},"modified":"2026-08-23T17:49:54","modified_gmt":"2026-08-23T17:49:54","slug":"league-of-legends-classic-didziulis-atnaujinimas-bufai-nerfai-ir-pirmas-zaideju-balsavimas","status":"publish","type":"post","link":"https:\/\/cp.snarskis.lt\/index.php\/2026\/08\/23\/league-of-legends-classic-didziulis-atnaujinimas-bufai-nerfai-ir-pirmas-zaideju-balsavimas\/","title":{"rendered":"League of Legends Classic \u2013 did\u017eiulis atnaujinimas: bufai, nerfai ir pirmas \u017eaid\u0117j\u0173 balsavimas"},"content":{"rendered":"<p>\u201eRiot Games\u201c toliau koreguoja \u201eLeague of Legends Classic\u201c \u2013 re\u017eim\u0105, kuris s\u0105moningai n\u0117ra paprasta senos \u017eaidimo versijos kopija. K\u016br\u0117jai pabr\u0117\u017eia, kad per daugel\u012f met\u0173 pasikeit\u0117 tiek \u017eaid\u0117j\u0173 \u012fpro\u010diai, tiek balansavimo standartai, tod\u0117l net ir klasikin\u0117 patirtis koreguojama moderniais sprendimais.<\/p>\n<p>Apie antr\u0105j\u012f did\u012fj\u012f pataisym\u0105 i\u0161samiau prabilo \u201eRiot Games\u201c k\u016br\u0117jas Davidas \u201ePhreak\u201c Turley. Jo teigimu, \u0161is atnaujinimas neprid\u0117s nei nauj\u0173, nei sugr\u012f\u017etan\u010di\u0173 \u010dempion\u0173, nes trys veik\u0117jai jau buvo \u012ftraukti su pirmuoju did\u017eiuoju paketu, o s\u0105ra\u0161as pl\u0117sis tik su tre\u010diuoju.<\/p>\n<p>Pasak k\u016br\u0117j\u0173, \u010dempionai ir toliau tur\u0117t\u0173 atsirasti temin\u0117mis bangomis, kai vienas atnaujinimas orientuojamas \u012f konkre\u010dias klases ar archetipus. Tai leid\u017eia lengviau valdyti met\u0105 ir i\u0161 anksto \u012fvertinti, kaip nauji pasirinkimai kei\u010dia kompozicijas bei populiariausias strategijas.<\/p>\n<p>Antrojo pataisymo akcentas \u2013 sisteminiai pakeitimai, skirti greitesnei pa\u017eangai. \u017daid\u0117jai u\u017e su\u017eaistus ma\u010dus tur\u0117t\u0173 gauti 2 ir 2,5 karto daugiau patirties ta\u0161k\u0173 ir IP, tod\u0117l atrakinimai bei progresas tur\u0117t\u0173 vykti pastebimai spar\u010diau nei iki \u0161iol.<\/p>\n<p>Taip pat \u012fdiegiama galimyb\u0117 prie\u0161 kov\u0105 keisti rol\u0119 ir \u010dempion\u0173 pasirinkimo eili\u0161kum\u0105, pana\u0161iai kaip standartiniame \u201eLeague of Legends\u201c. Tokie sprendimai paprastai ma\u017eina konfliktus komandoje, leid\u017eia lanks\u010diau persiskirstyti u\u017eduotis ir suma\u017eina situacij\u0173, kai pralaim\u0117jimas prasideda dar atrankos etape.<\/p>\n<p>Atskira atnaujinimo dalis \u2013 ilgas balansavimo patais\u0173 s\u0105ra\u0161as, apimantis tiek sustiprinimus, tiek susilpninimus. K\u016br\u0117jai tradici\u0161kai tokiais pakeitimais siekia pristabdyti per da\u017enai pasirenkamus ar per stipriai dominuojan\u010dius \u010dempionus ir suteikti daugiau \u0161ans\u0173 alternatyviems pasirinkimams.<\/p>\n<p>Did\u017eiausia naujov\u0117 \u2013 startuoja pirmasis \u201eThe Council\u201c balsavimas, kuriuo bendruomen\u0117 \u012ftraukiama \u012f sprendim\u0173 pri\u0117mim\u0105. \u201eRiot Games\u201c anks\u010diau buvo u\u017esimin\u0119, kad nori, jog \u201eClassic\u201c krypt\u012f i\u0161 dalies formuot\u0173 patys \u017eaid\u0117jai, tod\u0117l kuriama tarybos logika, primenanti bendruomen\u0117s balsavimo modelius kituose ilgaam\u017eiuose projektuose.<\/p>\n<p>Skelbiama, kad pirmajame balsavime bus pateikti a\u0161tuoni klausimai, \u012f kuriuos gal\u0117s atsakyti visi \u201eClassic\u201c \u017eaid\u0117jai. Bals\u0173 svoris priklausys nuo to, kiek ma\u010d\u0173 \u017emogus yra su\u017eaid\u0119s, o po balsavimo \u201eRiot Games\u201c \u017eada apibendrinti rezultatus ir prane\u0161ti, koki\u0105 krypt\u012f pasirinko bendruomen\u0117.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201eRiot Games\u201c ruo\u0161ia didel\u012f \u201eLeague of Legends Classic\u201c pataisym\u0105: daugiau progreso, balansavimo keitimai ir pirmas bendruomen\u0117s balsavimas.<\/p>\n","protected":false},"author":0,"featured_media":48276,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7],"tags":[20411,25154,37357,37358,20408,98,4387],"miestas":[],"class_list":["post-48275","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technologijos","tag-esportas","tag-league-of-legends","tag-league-of-legends-classic","tag-phreak","tag-riot-games","tag-zaidimai","tag-zaidimu-atnaujinimai"],"acf":[],"_links":{"self":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/48275","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/comments?post=48275"}],"version-history":[{"count":0,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/48275\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media\/48276"}],"wp:attachment":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media?parent=48275"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/categories?post=48275"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/tags?post=48275"},{"taxonomy":"miestas","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/miestas?post=48275"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}