{"id":51147,"date":"2026-09-02T17:50:12","date_gmt":"2026-09-02T17:50:12","guid":{"rendered":"https:\/\/cp.snarskis.lt\/index.php\/2026\/09\/02\/kingdom-come-kurejas-stojo-ginti-nvidia-dlss-5-zmones-tiesiog-isprotejo\/"},"modified":"2026-09-02T17:50:12","modified_gmt":"2026-09-02T17:50:12","slug":"kingdom-come-kurejas-stojo-ginti-nvidia-dlss-5-zmones-tiesiog-isprotejo","status":"publish","type":"post","link":"https:\/\/cp.snarskis.lt\/index.php\/2026\/09\/02\/kingdom-come-kurejas-stojo-ginti-nvidia-dlss-5-zmones-tiesiog-isprotejo\/","title":{"rendered":"Kingdom Come k\u016br\u0117jas stojo ginti \u201eNvidia\u201c DLSS 5: \u017emon\u0117s tiesiog i\u0161prot\u0117jo"},"content":{"rendered":"<p>\u201eNvidia\u201c pristatoma DLSS 5 technologija \u017eaidim\u0173 pasaulyje v\u0117l kursto aistras: vieni j\u0105 vadina \u0161uoliu \u012f priek\u012f, kiti \u2013 dirbtiniu vaizdo pagra\u017einimu, kuris es\u0105 kei\u010dia k\u016br\u0117j\u0173 sumanym\u0105. DLSS (Deep Learning Super Sampling) esm\u0117 \u2013 pasitelkus DI atkurti ry\u0161kesn\u012f ir detalesn\u012f vaizd\u0105, kartu didinant kadr\u0173 skai\u010di\u0173 per sekund\u0119.<\/p>\n<p>Keli m\u0117nesiai po pirm\u0173j\u0173 demonstracij\u0173 dalis \u017eaid\u0117j\u0173 kritikuoja kino filmams b\u016bding\u0105 vaizdo \u0161velninim\u0105 ir ap\u0161vietimo interpretacijas, kurios kartais atrodo ne\u012fprastai, ypa\u010d lyginant su natyvia rai\u0161ka. Iki \u0161iol DLSS daugeliui pirmiausia siejosi su na\u0161umu, ta\u010diau penktoji versija labiau akcentuoja neuroninio atvaizdavimo sprendimus ir vizualin\u012f realizm\u0105.<\/p>\n<p>DLSS 5 vie\u0161ai apgyn\u0117 \u201eKingdom Come\u201c serijos k\u016br\u0117jas Danielis V\u00e1vra, socialiniuose tinkluose pasidalij\u0119s palyginimo kadrais i\u0161 \u201eKingdom Come: Deliverance 2\u201c. Jo teigimu, technologija nepermodeliuoja objekt\u0173 geometrijos, o padeda tiksliau perteikti tai, ko \u017eaidimo variklis ne visuomet gali padaryti vien ap\u0161vietimo ir \u0161e\u0161\u0117li\u0173 skai\u010diavimais.<\/p>\n<p>\u201eKair\u0117je pus\u0117je matote galv\u0105, sugadint\u0105 labai ribotos \u017eaidimo variklio ap\u0161vietimo sistemos: ji nemoka teisingai atkurti \u0161e\u0161\u0117li\u0173, odos tekst\u016bros ir normal\u0173 \u017eem\u0117lapi\u0173 detali\u0173\u201c, \u2013 sak\u0117 Danielis V\u00e1vra.<\/p>\n<p>Pasak k\u016br\u0117jo, tokie \u012frankiai gali palengvinti studij\u0173 darb\u0105, ypa\u010d kai projektas susiduria su techniniais apribojimais: laiko stoka optimizacijai, variklio ypatumai ar skirtingi konsoli\u0173 ir kompiuteri\u0173 paj\u0117gumai. Tokiu atveju DI pagr\u012fstas vaizdo atk\u016brimas tampa kompromisu, leid\u017eian\u010diu pasiekti stabilesn\u012f veikim\u0105 ir patrauklesn\u012f vaizd\u0105, neperkuriant vis\u0173 sistem\u0173 nuo nulio.<\/p>\n<p>\u012e kritik\u0105, kad DLSS 5 es\u0105 i\u0161kreipia autenti\u0161k\u0105 vaizd\u0105, V\u00e1vra sureagavo a\u0161triai ir pabr\u0117\u017e\u0117, jog dalis reakcij\u0173 kyla i\u0161 nesusipratimo, kaip veikia \u0161iuolaikiniai vaizdo atk\u016brimo algoritmai. \u201e\u017dmon\u0117s yra \u0161alia sav\u0119s\u201c, \u2013 sak\u0117 Danielis V\u00e1vra.<\/p>\n<p>Skelbiama, kad pirmasis \u017eaidimas su DLSS 5 palaikymu tur\u0117t\u0173 b\u016bti \u201eNBA 2K27\u201c, o technologija veiks tik su \u201eGeForce RTX 50\u201c serijos vaizdo plok\u0161t\u0117mis. Tai rei\u0161kia, kad daliai \u017eaid\u0117j\u0173 naujov\u0117 dar kur\u012f laik\u0105 bus nepasiekiama, o diskusijos d\u0117l DI vaidmens grafikoje, tik\u0117tina, tik stipr\u0117s.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kingdom Come k\u016br\u0117jas Danielis V\u00e1vra gina \u201eNvidia\u201c DLSS 5, teigdamas, kad technologija nekei\u010dia geometrijos ir padeda apeiti variklio ribas.<\/p>\n","protected":false},"author":0,"featured_media":51148,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7],"tags":[21148,5654,39517,38756,32566,1464,98],"miestas":[],"class_list":["post-51147","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technologijos","tag-danielis-vavra","tag-dlss","tag-geforce-rtx-50","tag-kingdom-come-deliverance-2","tag-nba-2k27","tag-nvidia","tag-zaidimai"],"acf":[],"_links":{"self":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/51147","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/comments?post=51147"}],"version-history":[{"count":0,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/51147\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media\/51148"}],"wp:attachment":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media?parent=51147"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/categories?post=51147"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/tags?post=51147"},{"taxonomy":"miestas","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/miestas?post=51147"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}