{"id":53294,"date":"2026-09-10T17:51:00","date_gmt":"2026-09-10T17:51:00","guid":{"rendered":"https:\/\/cp.snarskis.lt\/index.php\/2026\/09\/10\/kojimos-posukis-nustebino-physint-nebebus-playstation-zaidimas-projekta-perima-xbox\/"},"modified":"2026-09-10T17:51:00","modified_gmt":"2026-09-10T17:51:00","slug":"kojimos-posukis-nustebino-physint-nebebus-playstation-zaidimas-projekta-perima-xbox","status":"publish","type":"post","link":"https:\/\/cp.snarskis.lt\/index.php\/2026\/09\/10\/kojimos-posukis-nustebino-physint-nebebus-playstation-zaidimas-projekta-perima-xbox\/","title":{"rendered":"Kojimos pos\u016bkis nustebino: \u201ePhysint\u201c nebebus \u201ePlayStation\u201c \u017eaidimas, projekt\u0105 perima \u201eXbox\u201c"},"content":{"rendered":"<h2>Netik\u0117tas sprendimas d\u0117l \u201ePhysint\u201c<\/h2>\n<p>Hideo Kojima prane\u0161\u0117 rad\u0119s nauj\u0105 partner\u012f \u017eaidimui \u201ePhysint\u201c po to, kai projektas buvo nutrauktas \u201ePlayStation\u201c pus\u0117je. Pasak k\u016br\u0117jo, sprendimas d\u0117l pasitraukimo buvo perduotas bir\u017eelio viduryje, o jam teko kelis m\u0117nesius ie\u0161koti, kas gal\u0117t\u0173 perimti leidyb\u0105 ir vystym\u0105.<\/p>\n<p>Galiausiai susitarimas pasiektas su \u201eMicrosoft\u201c, o apie bendradarbiavim\u0105 vie\u0161ai paskelbta \u201eXbox\u201c kanaluose. Kojima pabr\u0117\u017e\u0117, kad su nauju partneriu sutampa po\u017ei\u016bris \u012f tolesn\u0119 projekto krypt\u012f, nors konkre\u010di\u0173 detali\u0173 apie pat\u012f \u017eaidim\u0105 kol kas beveik n\u0117ra.<\/p>\n<h2>K\u0105 tai rei\u0161kia santykiams su \u201ePlayStation\u201c<\/h2>\n<p>\u0160is pos\u016bkis i\u0161siskiria tuo, kad Kojimos vardas daugel\u012f met\u0173 buvo glaud\u017eiai siejamas su \u201eSony\u201c ekosistema. B\u016btent su \u201ePlayStation\u201c jis dirbo kurdamas \u201eDeath Stranding\u201c ir t\u0119sin\u012f, tod\u0117l \u201ePhysint\u201c taip pat buvo suvokiamas kaip dar vienas nat\u016bralus \u201ePlayStation\u201c platformos projektas.<\/p>\n<p>Vis d\u0117lto \u201ePlayStation\u201c komunikacijoje akcentuojama, kad sprendimas d\u0117l \u201ePhysint\u201c n\u0117ra bendradarbiavimo su Kojima Productions pabaiga. Skelbiama, jog ry\u0161iai su studija i\u0161lieka, o ateityje es\u0105 planuojami kiti bendri darbai.<\/p>\n<h2>\u201eMicrosoft\u201c planai: ne vien \u017eaidimai<\/h2>\n<p>\u201eMicrosoft\u201c teigia, kad partneryst\u0117 su Kojima Productions neapsiribos vien \u201ePhysint\u201c. Kompanija u\u017esimena apie bendrus projektus, apiman\u010dius ne tik \u017eaidim\u0173 k\u016brim\u0105, bet ir pl\u0117tr\u0105 \u012f film\u0173 bei televizijos kryptis, nors konkre\u010di\u0173 pavadinim\u0173 ar dat\u0173 dar nepateikia.<\/p>\n<p>Toks po\u017ei\u016bris atitinka pastar\u0173j\u0173 met\u0173 industrijos tendencijas, kai did\u017ei\u0173j\u0173 platform\u0173 turinys vis da\u017eniau keliauja \u012f kitus formatus. \u017daidim\u0173 ekranizacijos ir serialai tapo svarbia strategijos dalimi, o stipr\u016bs preki\u0173 \u017eenklai naudojami auditorijai auginti u\u017e pa\u010dios \u017eaidim\u0173 rinkos rib\u0173.<\/p>\n<p>\u201ePhysint\u201c n\u0117ra pirmasis Kojimos projektas, siejamas su \u201eXbox\u201c. \u201eMicrosoft\u201c taip pat tur\u0117t\u0173 i\u0161leisti \u201eOD\u201c, siaubo \u017eanro \u017eaidim\u0105, kur\u012f Kojima Productions kuria kartu su Jordanu Peele\u2019u, ta\u010diau \u0161io titulo i\u0161leidimo data kol kas neskelbiama.<\/p>\n<p>Kol kas lieka neatsakyti esminiai klausimai: kada \u201ePhysint\u201c pasirodys, kokioms platformoms bus kuriamas ir koks bus \u017eaidimo turinys. Ai\u0161ku tik tai, kad projektas yra ankstyvoje stadijoje, o jo ateitis dabar priklausys nuo \u201eMicrosoft\u201c ir Kojima Productions bendros krypties.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hideo Kojima rado nauj\u0105 partner\u012f \u201ePhysint\u201c projektui: po \u201ePlayStation\u201c sprendimo pasitraukti \u017eaidim\u0105 perima \u201eMicrosoft\u201c, o planai apima ir ekranus.<\/p>\n","protected":false},"author":0,"featured_media":53295,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7],"tags":[22638,32555,1091,37501,3293,3282,98],"miestas":[],"class_list":["post-53294","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technologijos","tag-hideo-kojima","tag-kojima-productions","tag-microsoft","tag-physint","tag-playstation","tag-xbox","tag-zaidimai"],"acf":[],"_links":{"self":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/53294","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/comments?post=53294"}],"version-history":[{"count":0,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/53294\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media\/53295"}],"wp:attachment":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media?parent=53294"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/categories?post=53294"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/tags?post=53294"},{"taxonomy":"miestas","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/miestas?post=53294"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}