{"id":55457,"date":"2026-09-18T17:51:29","date_gmt":"2026-09-18T17:51:29","guid":{"rendered":"https:\/\/cp.snarskis.lt\/index.php\/2026\/09\/18\/the-blood-of-dawnwalker-kurejai-atviri-30-dienu-limitas-gali-sugrizti-bet-ne-taip-kaip-tikites\/"},"modified":"2026-09-18T17:51:29","modified_gmt":"2026-09-18T17:51:29","slug":"the-blood-of-dawnwalker-kurejai-atviri-30-dienu-limitas-gali-sugrizti-bet-ne-taip-kaip-tikites","status":"publish","type":"post","link":"https:\/\/cp.snarskis.lt\/index.php\/2026\/09\/18\/the-blood-of-dawnwalker-kurejai-atviri-30-dienu-limitas-gali-sugrizti-bet-ne-taip-kaip-tikites\/","title":{"rendered":"The Blood of Dawnwalker k\u016br\u0117jai atviri: 30 dien\u0173 limitas gali sugr\u012f\u017eti, bet ne taip, kaip tikit\u0117s"},"content":{"rendered":"<p>\u017daidimo \u201eThe Blood of Dawnwalker\u201c k\u016br\u0117jas Konradas Tomaszkiewiczius interviu \u201eEurogamer\u201c pripa\u017eino, kad studija dar n\u0117ra pri\u0117musi galutinio sprendimo d\u0117l vienos labiausiai aptariam\u0173 mechanik\u0173 \u2013 laiko limito. Pasak jo, \u0161i sistema ateityje gal\u0117t\u0173 apimti vis\u0105 istorij\u0105 arba tik atskiras jos dalis, priklausomai nuo pasakojimo poreiki\u0173.<\/p>\n<p>K\u016br\u0117jai pabr\u0117\u017eia, kad nenori kiekvien\u0105 serijos dal\u012f priverstinai konstruoti pagal t\u0105 pa\u010di\u0105 formul\u0119. Laiko mechanika, jei bus naudojama, tur\u0117t\u0173 likti priemone istorijai sustiprinti, o ne privalomu serijos \u017eenklu, kuris ribot\u0173 k\u016brybinius sprendimus.<\/p>\n<p>Pirmajame \u017eaidime \u017eaid\u0117jui skiriama 30 dien\u0173 ir 30 nakt\u0173 i\u0161gelb\u0117ti Coeno \u0161eim\u0105. Laikas juda \u012f priek\u012f po tam tikr\u0173 u\u017eduo\u010di\u0173 etap\u0173, taip pat atliekant kai kuriuos veiksmus ar aktyvuojant geb\u0117jimus, pa\u017eym\u0117tus kaip kainuojan\u010dius laik\u0105.<\/p>\n<p>Studijos sumanymas \u2013 sukurti spaudimo jausm\u0105 ir priversti rinktis prioritetus, o ne \u201ei\u0161valyti\u201c vis\u0105 turin\u012f per vien\u0105 per\u0117jim\u0105. Vis d\u0117lto tokia kryptis sulauk\u0117 nevienareik\u0161mi\u0173 reakcij\u0173: dalis \u017eaid\u0117j\u0173 kritikavo suma\u017e\u0117jusi\u0105 laisv\u0119 ir ribotas galimybes pamatyti vis\u0105 turin\u012f be pakartotini\u0173 bandym\u0173.<\/p>\n<p>Diskusijas dar labiau \u012fkaitino bendruomen\u0117s sukurta modifikacija \u201eBetter Story Timer\u201c. Ji leid\u017eia pailginti limit\u0105 iki 90 dien\u0173, nuimti dalies geb\u0117jim\u0173 ar atut\u0173 laiko kain\u0105 ir padidinti dienos bei nakties segment\u0173 skai\u010di\u0173, taip suteikiant daugiau erdv\u0117s u\u017eduotims per vien\u0105 per\u0117jim\u0105.<\/p>\n<p>Tiesa, toks palengvinimas turi ir ai\u0161ki\u0105 kain\u0105: ma\u017e\u0117ja \u012ftampa, kuri buvo vienas pagrindini\u0173 originalios sistemos tiksl\u0173. D\u0117l to k\u016br\u0117jams tenka spr\u0119sti klasikin\u0119 RPG dizaino dilem\u0105 \u2013 kiek kontrol\u0117s palikti pasakojimui, o kiek laisv\u0117s suteikti \u017eaid\u0117jui.<\/p>\n<p>Rebel Wolves vadovas taip pat u\u017esimin\u0117, kad studija svarsto ir kitus, jo \u017eod\u017eiais, \u201epa\u0161\u0117lusius\u201c sprendimus b\u016bsimiesiems RPG projektams. Tai signalizuoja, jog komanda siekia i\u0161siskirti ne vien siu\u017eetu ar estetika, bet ir mechanikomis, kurios kei\u010dia \u017eaidimo ritm\u0105 bei \u017eaid\u0117jo sprendim\u0173 svarb\u0105.<\/p>\n<p>\u201eThe Blood of Dawnwalker\u201c \u2013 debiutinis Rebel Wolves projektas, kur\u012f \u012fk\u016br\u0117 buv\u0119 \u201eCD Projekt RED\u201c veteranai. \u017daidimas pasirod\u0117 rugs\u0117jo 3 dien\u0105 asmeniniuose kompiuteriuose, \u201ePlayStation 5\u201c ir \u201eXbox Series X\/S\u201c.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201eThe Blood of Dawnwalker\u201c k\u016br\u0117jai svarsto, ar ateityje gr\u0105\u017einti 30 dien\u0173 laiko limit\u0105, o bendruomen\u0117 jau si\u016blo alternatyvas per modifikacijas.<\/p>\n","protected":false},"author":0,"featured_media":55458,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7],"tags":[27315,1517,4393,4398,4394,98,178],"miestas":[],"class_list":["post-55457","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technologijos","tag-konradas-tomaszkiewiczius","tag-modifikacijos","tag-rebel-wolves","tag-rpg-zaidimai","tag-the-blood-of-dawnwalker","tag-zaidimai","tag-zaidimu-industrija"],"acf":[],"_links":{"self":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/55457","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/comments?post=55457"}],"version-history":[{"count":0,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/55457\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media\/55458"}],"wp:attachment":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media?parent=55457"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/categories?post=55457"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/tags?post=55457"},{"taxonomy":"miestas","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/miestas?post=55457"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}