{"id":61161,"date":"2026-10-10T17:48:47","date_gmt":"2026-10-10T17:48:47","guid":{"rendered":"https:\/\/cp.snarskis.lt\/index.php\/2026\/10\/10\/resident-evil-requiem-scenaristas-netycia-prasitare-apie-dlc-atsakys-i-didziausia-misle\/"},"modified":"2026-10-10T17:48:47","modified_gmt":"2026-10-10T17:48:47","slug":"resident-evil-requiem-scenaristas-netycia-prasitare-apie-dlc-atsakys-i-didziausia-misle","status":"publish","type":"post","link":"https:\/\/cp.snarskis.lt\/index.php\/2026\/10\/10\/resident-evil-requiem-scenaristas-netycia-prasitare-apie-dlc-atsakys-i-didziausia-misle\/","title":{"rendered":"\u201eResident Evil Requiem\u201c scenaristas nety\u010dia prasitare apie DLC: atsakys \u012f did\u017eiausi\u0105 m\u012fsl\u0119?"},"content":{"rendered":"<h2>Scenaristas u\u017esimin\u0117 apie pl\u0117tin\u012f<\/h2>\n<p>Internete pasirod\u0117 scenaristo Jordano Orkino pasisakymas, kuriame jis u\u017esimin\u0117 \u0161iuo metu dirbantis prie papildomo turinio \u017eaidimui \u201eResident Evil Requiem\u201c. Pasak jo, prie DLC es\u0105 plu\u0161a visa k\u016brybin\u0117 komanda, nors tokio masto detali\u0173 k\u016br\u0117jai \u012fprastai nevie\u0161ina iki oficialaus anonso.<\/p>\n<p>Orkinas savo komentaru leido suprasti, kad apie pl\u0117tin\u012f kalba per anksti. Toks \u201eprasitarimas\u201c gerb\u0117jams tapo papildomu signalu, kad leid\u0117jas \u201eCapcom\u201c gali ruo\u0161tis naujam dideliam istorijos papildymui.<\/p>\n<h2>Kas keisis Spencerio istorijoje?<\/h2>\n<p>Vienas ry\u0161kiausi\u0173 \u201eRequiem\u201c siu\u017eeto pos\u016bki\u0173 buvo Spencerio portretas: ankstesn\u0117se serijos dalyse jis da\u017eniau atrod\u0117 kaip maniaki\u0161kas genijus, o \u201eRequiem\u201c jis pateikiamas kaip kalt\u0117s ir atpirkimo ie\u0161kanti fig\u016bra. Pasak interviu konteksto, b\u016btent DLC gali dar ai\u0161kiau paai\u0161kinti, kod\u0117l \u0161i transformacija \u012fvyko.<\/p>\n<p>Toks sprendimas atitinka pastar\u0173j\u0173 met\u0173 tendencij\u0105 did\u017eiuosiuose \u017eaidimuose: istorijos pl\u0117tiniai tampa ne vien papildomomis misijomis, o pilnaver\u010diais siu\u017eeto t\u0119siniais, kurie perra\u0161o arba praple\u010dia ankstesnius persona\u017e\u0173 motyvus.<\/p>\n<h2>U\u017euominos apie kitus veik\u0117jus<\/h2>\n<p>Interviu metu scenaristas taip pat pasakojo apie savo metod\u0105, kuriuo kuria antagonistus. Jo teigimu, blogiukai da\u017eniausiai nuo\u0161ird\u017eiai tiki, kad kiekvienoje istorijoje b\u016btent jie yra teisieji.<\/p>\n<p>Greta to pamin\u0117ta ir Grace siu\u017eetin\u0117 linija: tai ma\u017eiau patyrusi analitik\u0117, dirbanti FTB. Jei DLC i\u0161ties jau kuriamas, tik\u0117tina, kad pl\u0117tinyje bus ple\u010diamos ir jos siu\u017eeto detal\u0117s, kurios pagrindin\u0117je istorijoje gal\u0117jo b\u016bti paliktos s\u0105moningai atviros.<\/p>\n<h2>\u201eCapcom\u201c kryptis ir \u017eaidimo s\u0117km\u0117<\/h2>\n<p>\u017dinoma, kad Orkinas su \u201eCapcom\u201c bendradarbiavimo sutart\u012f sudar\u0117 2026 metais vasar\u012f. T\u0105 pat\u012f m\u0117nes\u012f \u201eResident Evil Requiem\u201c sulauk\u0117 itin auk\u0161t\u0173 \u012fvertinim\u0173 ap\u017evalgose, o \u201eMetacritic\u201c \u201eMetascore\u201c rodiklis siek\u0117 89 balus.<\/p>\n<p>Iki 2026 met\u0173 baland\u017eio \u201eRequiem\u201c pardavimai perkop\u0117 7 milijonus kopij\u0173, o 5 milijonai buvo realizuoti per pirm\u0105sias penkias dienas po i\u0161leidimo. Toks rezultatas paai\u0161kina, kod\u0117l leid\u0117jai da\u017enai renkasi didelio biud\u017eeto siu\u017eetinius pl\u0117tinius: jie leid\u017eia i\u0161laikyti susidom\u0117jim\u0105 ir prat\u0119sti \u017eaidimo komercin\u012f cikl\u0105.<\/p>\n<p>Vie\u0161ojoje erdv\u0117je taip pat pasirod\u0117 kalb\u0173 apie galim\u0105 kit\u0105 serijos dal\u012f, kurios veiksmas gal\u0117t\u0173 persikelti \u012f Japonij\u0105. Vis d\u0117lto kol kas komandos d\u0117mesys, sprend\u017eiant i\u0161 pasirodan\u010di\u0173 u\u017euomin\u0173, telkiamas \u012f pl\u0117tr\u0105 ir galimus ankstesni\u0173 dali\u0173 perdirbinius.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201eResident Evil Requiem\u201c scenaristas u\u017esimin\u0117 apie kuriam\u0105 DLC: pl\u0117tinys gali paai\u0161kinti Spencerio poky\u010dius ir prapl\u0117sti svarbias siu\u017eeto linijas.<\/p>\n","protected":false},"author":0,"featured_media":61162,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7],"tags":[13748,19688,46684,189,46683,3299,98],"miestas":[],"class_list":["post-61161","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technologijos","tag-capcom","tag-dlc","tag-jordan-orkin","tag-kompiuteriniai-zaidimai","tag-resident-evil-requiem","tag-siaubo-zaidimai","tag-zaidimai"],"acf":[],"_links":{"self":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/61161","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/comments?post=61161"}],"version-history":[{"count":0,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/61161\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media\/61162"}],"wp:attachment":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media?parent=61161"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/categories?post=61161"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/tags?post=61161"},{"taxonomy":"miestas","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/miestas?post=61161"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}