{"id":64267,"date":"2026-10-22T17:49:45","date_gmt":"2026-10-22T17:49:45","guid":{"rendered":"https:\/\/cp.snarskis.lt\/index.php\/2026\/10\/22\/electronic-arts-atleidzia-400-darbuotoju-sukreciantis-sprendimas-ir-kas-laukia-battlefield\/"},"modified":"2026-10-22T17:49:45","modified_gmt":"2026-10-22T17:49:45","slug":"electronic-arts-atleidzia-400-darbuotoju-sukreciantis-sprendimas-ir-kas-laukia-battlefield","status":"publish","type":"post","link":"https:\/\/cp.snarskis.lt\/index.php\/2026\/10\/22\/electronic-arts-atleidzia-400-darbuotoju-sukreciantis-sprendimas-ir-kas-laukia-battlefield\/","title":{"rendered":"\u201eElectronic Arts\u201c atleid\u017eia 400 darbuotoj\u0173: sukre\u010diantis sprendimas ir kas laukia \u201eBattlefield\u201c?"},"content":{"rendered":"<p>Vaizdo \u017eaidim\u0173 industrij\u0105 supurt\u0117 \u201eElectronic Arts\u201c prane\u0161imas apie restrukt\u016brizacij\u0105: bendrov\u0117 planuoja atleisti apie 400 darbuotoj\u0173, tai sudaro ma\u017edaug 3 proc. visos jos darbo j\u0117gos. Tokie mastai rodo, kad leid\u0117jas perskirsto resursus tarp projekt\u0173 ir siekia ma\u017einti ka\u0161tus, nors rinka po pandeminio pakilimo vis dar bando gr\u012f\u017eti \u012f stabilesn\u012f augim\u0105.<\/p>\n<p>Did\u017eiausia \u017einia bendruomenei tapo \u201eBioWare\u201c studijos u\u017edarymas po daugiau nei trij\u0173 de\u0161imtme\u010di\u0173 veiklos. Kartu su \u0161iuo sprendimu stabdomi ir dalis viduje vystyt\u0173 projekt\u0173, o kai kuri\u0173 gerb\u0117j\u0173 laukiam\u0173 fran\u0161izi\u0173 ateitis tampa neai\u0161ki.<\/p>\n<p>Restrukt\u016brizacijos fone vie\u0161ojoje erdv\u0117je pasirod\u0117 ir raminanti informacija daliai \u017eaid\u0117j\u0173: \u201eElectronic Arts\u201c ketina t\u0119sti \u201eBattlefield\u201c prek\u0117s \u017eenkl\u0105. Tai rei\u0161kia, kad serija i\u0161lieka tarp prioritetini\u0173 bendrov\u0117s kryp\u010di\u0173, nepaisant to, jog pastaraisiais metais konkurencija \u0161audykl\u0117ms smarkiai i\u0161augo.<\/p>\n<p>Apie tolimesnius planus signalizuoja ir tai, kad b\u016bsima nauja \u201eBattlefield\u201c dalis, kaip teigiama, jau yra ankstyvoje k\u016brimo stadijoje. Did\u017ei\u0173j\u0173 leid\u0117j\u0173 praktikoje tai da\u017eniausiai rei\u0161kia keli\u0173 met\u0173 cikl\u0105 iki pilnos gamybos, testavimo ir rinkodaros, tod\u0117l artimiausiu metu labiausiai tik\u0117tini tik pirmieji oficial\u016bs u\u017euomin\u0173 lygio prane\u0161imai.<\/p>\n<p>Taip pat skelbiama, kad prie vieno i\u0161 nauj\u0173 projekt\u0173 j\u0117gas telkia \u201eRespawn Entertainment\u201c ir DICE komandos, o pramon\u0117je tai siejama su galima nauja \u201eStar Wars: Battlefront\u201c kryptimi. Jei tokie planai pasitvirtint\u0173, tai b\u016bt\u0173 bandymas sugr\u0105\u017einti didelio masto daugelio \u017eaid\u0117j\u0173 m\u016b\u0161ius, kuri\u0173 paklausa i\u0161lieka, ta\u010diau \u017eaid\u0117j\u0173 lojalum\u0105 i\u0161laikyti darosi vis sunkiau.<\/p>\n<p>Pastaraisiais metais visoje industrijoje ry\u0161k\u0117ja tendencija atsargiau vertinti rizikingus projektus, daugiau d\u0117mesio skirti ai\u0161kiai atsiperkan\u010dioms fran\u0161iz\u0117ms ir gyvavimo po i\u0161leidimo modeliams. \u201eElectronic Arts\u201c sprendimai d\u0117l atleidim\u0173 ir portfelio per\u017ei\u016bros signalizuoja, kad bendrov\u0117 siekia sutelkti investicijas \u012f did\u017eiausi\u0105 potencial\u0105 turin\u010dius prek\u0117s \u017eenklus, o likusiems projektams kartel\u0117 tampa gerokai auk\u0161tesn\u0117.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201eElectronic Arts\u201c skelbia apie 400 atleidim\u0173 ir didelius poky\u010dius: k\u0105 tai rei\u0161kia \u201eBioWare\u201c palikimui ir \u201eBattlefield\u201c atei\u010diai?<\/p>\n","protected":false},"author":0,"featured_media":64268,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[7],"tags":[26039,16880,26695,12521,19692,98,178],"miestas":[],"class_list":["post-64267","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technologijos","tag-battlefield","tag-bioware","tag-dice","tag-electronic-arts","tag-respawn-entertainment","tag-zaidimai","tag-zaidimu-industrija"],"acf":[],"_links":{"self":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/64267","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/comments?post=64267"}],"version-history":[{"count":0,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/posts\/64267\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media\/64268"}],"wp:attachment":[{"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/media?parent=64267"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/categories?post=64267"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/tags?post=64267"},{"taxonomy":"miestas","embeddable":true,"href":"https:\/\/cp.snarskis.lt\/index.php\/wp-json\/wp\/v2\/miestas?post=64267"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}